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Weight | Gain Html Games

// Balanced path (some weight gain, moderate) addNode("balance_path", "Maya experiments with nutritious but filling meals: overnight oats, avocado toast, and homemade pizza. She gains a little weight but feels energetic. One day she wonders: maybe a little more indulgence?", [ text: "🍕 Add cheesy indulgences on weekends", nextNode: "weekend_splurge", weightDelta: 4, emoji: "🧀" , text: "🧘 Appreciate body as it is, slight gain okay", nextNode: "self_accept", weightDelta: 1, emoji: "🌿" , text: "🏋️‍♀️ return to lean fitness regime", nextNode: "lean_path", weightDelta: -2, emoji: "🍎" ] ); addNode("weekend_splurge", "Weekend pancakes, buttery croissants and milkshakes become routine. Maya's weight creeps up, but she's happier. She fills out her dresses, feels feminine and lovely.", [ text: "💕 Full embrace of voluptuous lifestyle", nextNode: "indulge_path", weightDelta: 4, emoji: "🍩" , text: "🍂 Autumn baking marathon", nextNode: "baker_binge", weightDelta: 5, emoji: "🎃" ] ); addNode("self_accept", "Maya loves her gentle curves, doesn’t obsess. She maintains a soft, healthy weight gain, feeling grounded. The 'Balanced Blossom' ending. Her story inspires others to love their ever-changing bodies.", [], 1 );

@keyframes gentlePulse 0% background-color: #ffe3b3; 100% background-color: #ffffffd9; weight gain html games

/* character & stats area */ .stats-area background: #2e2a2a; background-image: radial-gradient(circle at 10% 30%, #3e3838 2%, #201d1d 80%); padding: 1.2rem 1.8rem; color: #fbe9c3; display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 15px; border-bottom: 3px solid #e6bc8e; Maya's weight creeps up, but she's happier

// Set ending nodes without further choices (already done by having empty choices array) The 'Balanced Blossom' ending

.char-name font-weight: bold; font-size: 1.3rem; letter-spacing: 1px;

// Helper: update weight display & visual effects function updateWeightUI(weightValue) let displayValue = Math.min(100, Math.max(0, weightValue)); weightStatSpan.innerText = displayValue; // add tiny mood effect based on weight let statDiv = document.querySelector('.stats'); if (displayValue >= 50) statDiv.style.boxShadow = "0 0 0 2px #f6bc7c, inset 0 0 8px #ffd58c"; else statDiv.style.boxShadow = "none";

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