The new system—earned in the Warfront mode to purchase cosmetic skins (desert camo USA, urban camo China, etc.)—feels grindy. You’ll need ~20 hours to unlock the “Black Lotus” holographic decal. It’s not pay-to-win, but it’s tedious.
Here’s a review of the hypothetical downloadable content (DLC) for the canceled Command & Conquer: Generals 2 , written as if the game had been released and later expanded.
It’s a worthy successor in spirit, but you’ll still find yourself reinstalling the original Generals: Zero Hour for its soul. command and conquer generals 2 downloadable content
Note: This review is based on the canceled 2013 iteration of Generals 2 (the Frostbite 2 version) and the fictional DLC “Shockwave.”
At launch, Zhao’s cyborgs were hilariously overpowered—they self-repaired and ignored toxin damage. A patch fixed it, but the DLC’s balance still leans aggressive. Matches end in 8 minutes if you don’t scout early. Veterans will love the high lethality; casuals will rage-quit. The new system—earned in the Warfront mode to
Despite the “Shockwave” name, there’s no new playable faction. Fans hoped for a army, but EA’s design notes (leaked) suggest budget cuts after the original 2013 cancellation. Also, the campaign’s story—about a rogue Chinese AI—ends on a cliffhanger that the DLC doesn’t resolve.
And yes, the always-online requirement remains. Server disconnects still boot you from single-player Warfront missions. In 2024, that’s unforgivable. Here’s a review of the hypothetical downloadable content
The DLC also adds 8 new multiplayer maps, including a remastered “Tournament Desert” and a chaotic “Hurricane Highway” set on a flooded interstate. Destruction physics are still jaw-dropping; watching a skyscraper topple onto an advancing Chinese Battlemaster battalion never gets old.